Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game
With the rapid Control/Automation advent of video games recently and the increasing numbers of players and gamers, only a tough game with high policy, actions, and tactics survives.How the game responds to opponent actions is the key issue of popular games.Many algorithms were proposed to solve this problem such as Least-Squares Policy Iteration (L